If the Bauhaus movement made games it would have produced Blek.
Minimalistic and stripped down to a few coloured circles and one squiggly black line, at first glance there doesn’t seem to be much going on with Blek.
Then you begin advancing through the levels and it gets chin-scratchingly difficult.
You have to plan how the shape of a line dictates its path across the screen, hitting the coloured circles while avoiding disappearing into black holes along the way.
Meanwhile the soundscape of a barren windy void adds to the feeling of playing inside an art installation. With that said, if you’re good at potting balls then this game will appeal.
http://blekgame.com/