PC CD-ROM minimum system requirements: 486DX2/66mhz; 8MB RAM; 50MB hard disk space; Dual speed CD-ROM drive; DOS 6.0 or Windows 95; SVGA. £34.99
WHEN this game's predecessor, Arena, was released a couple of years ago few predicted it would become such a huge success, but it went on to receive more than 20 role-playing game of the year awards. So Daggerfall has a lot to live up to.
Being a role-playing game, Daggerfall's aim is not to give an ultimate objective but to provide a platform from which you can decide the outcome. No two gameplayers will ever experience the same game. Daggerfall is such that your every move and decision in this medieval world can have knock-on effects much further into the future.
There is also a vast game area to explore. It incorporates thousands of cities, villages, castles, graveyards, ruins, dungeons, farms and shrines. In fact, according to Bethesda Softworks, the game's makers, Daggerfall has the largest world ever created for a computer role-playing game. It is so big that it is extremely unlikely you will get to visit everywhere.
You can choose your character from a range of classes or even create your own character-class. If you want your alter ego to be a thief, warrior, magician or whatever, it's entirely up to you. Once you have completed a series of multiple-choice questions, the character you have selected will be your persona in the world of Daggerfall.
This game is not to be confused with Doom or any of its clones. While it does involve a lot of one-on-one combat, a lot of the game involves interacting with other characters and immersing yourself in its complex world. If you enjoyed Arena there is no doubt you will enjoy Daggerfall but, it has to be, said, it might not be everybody's cup of tea.
Graphics: 84%, Sound: 80%, Gameplay: 86%