High-helium racing

Nintendo 64 £49.99

Nintendo 64 £49.99

With Diddy Kong Racing, Nintendo has moved the benchmark for the cutie car-racing-game further up the grid once again.

Not only is Diddy Kong Racing a racing game, it is also an adventure game of sorts. For a start, there are bosses, and to take these on you must win races. Once beaten, they will give you a second mission to complete and just when you think you have seen the last of these nasty little fellows, there they are again.

In Adventure mode, when you win a race you win a golden balloon. Possession of one of these balloons unlocks course-doors, allowing you to race for more balloons and providing access to further racing areas. In fact, such is the game's free-roaming structure that you'll never find yourself short of tracks or areas to explore.

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All 30 courses (five worlds) are built into an Overworld and although many of the courses are a bit on the short side there is a host of objectives to complete besides just plain racing. The ultimate goal is to reach the Trophy Race of each world: this is where the skill and experience gained in earlier sorties is all important.

Of course there are the usual power-ups to give you a helping hand, including magnets, which pull you up to the racer immediately in front of you - or your opponent back to your position.

Coupled with the power slide, sharp-turn technique and Rumble Pak (not included) Diddy Kong Racing is sure to take over the mantle of Mario Kart 64.

Graphics: 90%, Sound: 85% Gameplay: 85%